"First of all, the movement and the interval. Themes will follow later." Animation artist, Wada Atsushi Special Interview: "New Artist Picks Wada Atsushi Exhibition | My Numa"
Mr. Wada, you started to create animation on your own at around 2002 while you were at university. What was your chance?
Wada : I majored in art when I was a student, but I was actually more interested in visuals. Originally I love to watch mangas and controls, and I think I can not express such "tension" or "meeting" of such laughs myself. It is the beginning that I thought so. After that, there may be some complex that the picture is not so good compared to the surrounding area.
――I wanted to do it first, and I came to the technique of animation later.
Wada : That's right. At first, there was almost no knowledge or skills for animation production. It was also close by chance that I came to work on the work. One day when I tried to make a short animation with curiosity, a university teacher and friends around me gave up. It was very happy.
動機 It was simple as a motive (laughs).
Wada : Yeah. To put it plainly, I thought, "If I do this, I have a chance to put in myself" (laughs). It is the same even now. Even if the place to present the work changes to film festivals and television overseas, it is still the most motivational thing to be praised by people close to you and to say, "It was fun". I guess the timing was good too. Just as personal computers have begun to spread, there is a ready environment for beginners to work on animation production aloneso.
── The reason why you felt inspired by the comedy “tension” and “in between” is also related to Mr. Wada's coming from Kansai?
Wada : How is it? As I was in touch with nature in my daily life, I wonder if I was conscious of myself .... However, unlike live-action animation, you can control even the detailed parts by yourself if it takes time, so I thought that it would be better for expressing tension and interval.
For example, what kind of comics or control do you like?
Wada : I watched all over the place, but I especially liked downtown. I also clearly remember the controls in the variety program, such as "Gotsu yeah". I think that I was most influenced by the original video work "HITOSI MATUMOTO VISUALBUM" (1998-99) that Matsumoto Hitoshi dealt with. There are 3 volumes in all, and 5 short films are included for each, but all settings are very interesting and the visual quality is high. Above all, it is built without worrying about the length of the broadcast, so you can feel something unique like "a while" that you can only give to Matsumoto-san everywhere.
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